Creating for a purpose.
Engagement and autonomy through a philosophy of learning by doing.
A student-centered environment that gives students voice and choice.
Authentic learning experiences that provide practical and memorable learning opportunities.
Inquiry driven learning that strengthens cognition and problem solving.
Innovative assessment that accurately and authentically reflects learning and growth.
Interdisciplinary competency that is not limited to individual subject groups.
Digital citizenship and digital literacy that develop 21st century competencies in technology and society.
Equity, diversity and inclusion that recognize and validate the experiences of all.
Inquire
Determine the problem.
Create a research plan.
Find ideas.
Present research.
Design
Create requirements.
Create designs.
Finalize design.
Make
Make a plan.
Create and demonstrate.
Explain changes.
Test
Make a testing plan.
Test the product.
Reflect.
Design can be done anywhere but we spend most of our time in...
Classroom & home
Research and design
Digital communication tools
Research library
Drafting tools
Digital makerspaces
Create digital products with digital tools
Desktop computers with school applications.
Robots
3D printers
Digital media recording
Product makerspaces
Create products with physical materials and tools
Hand tools
Power tools
Laser cutter
A few projects that we have done in Design...
MYP 3 (Grade 8)
Robots
mBots to complete challenges!
Graphic Design
Photo Frame
MYP 5 (Grade 10)
Video Games
2D platformers!
Internet of Things
Pet feeders with IOT kits!
Open unit
Future city systems
AISVN Student News was a service club that ran from August 2020 to June 2021. Click below to view one of the episodes we created or browse the YouTube channel.